This past week has been hell. Trapped in partial
quarantine coughing louder than a back firing car and expelling what could be
described as Slurm I was tired of being sick. It's difficult to get a doctor's
appointment during holidays and especially between Christmas and New Year's. I
avoided urgent care because the last time four hours were wasted only to have a
doctor charge my insurance and not to write me a script for an
antitussive. Black tea, whiskey, and
lemon were more helpful than that doctor.
Belfort English Rules
My current health has reminded of an episode of Red Dwarf where a smug
Rimmer has placed the crew in quarantine.
Kryten points out, "You are obliged to provide us with minimum
leisure facilities. Games, literature, hobby activities, motion pictures."
The smeghead Rimmer rattles, "And in accordance with Space Corps directive
312, you'll find in the storage cupboard over there a chess set with thirty-one
missing pieces, a knitting magazine with a pull-out special on crocheted hats,
a puzzle magazine with all the crosswords completed and a video of the
excellent cinematic treat, "Wall-papering, Painting, and Stippling - a DIY
guide". No crossword for me this
past weekend, but I have been watching DVD's (Lost in Translation, Alfred
Hitchcock's Frenzy, and The Help) and trying to write game reviews. Luckily, I
was able to reach my primary care doctor after hours and get something better
than a True Dungeon Horn of Plenty Ultra Rare Token, a script for cough syrup
containing codeine.
After four days on the script I am feeling better and was
actually permitted out of quarantine to see A Girl with a Dragon Tattoo. The
medicine is so efficacious I would be willing to let an Afghan farmer plant an
opium field in my backyard!
Today, I will be reviewing Belfort by Tasty Minstrel
Games. This game is one of my favorite games of the past year. After two rounds
of playing this Euro-style game, which mashes together worker placement,
resource management and area control mechanics I was anticipating playing this
again just as much I want to see the forthcoming The Hobbit Movie; this game is
precious! The game art is staggering and simply looks great.
Belfort is a two to five player game. So far I have only played five player games.
Players utilize dwarf and elf workers for resource extraction and actions while
gnomes are used for special tasks. Players have seven months (rounds) to build
the town of Belfort. At the end of the
game the player with the most victory points is the winner.
The elves, dwarves, and gnomes serve main functions:
1. Resource board actions: Elves and Dwarves help players
to receive goods (wood, stone, metal or gold), establish new turn order, and
recruit additional elves or dwarves for more actions and during scoring rounds
(rounds 3, 5, and 7) the number of elves and dwarves contribute toward victory
points.
2. Game board:
Guild Actions. The guilds are a unique feature to this game. Each game
five different guilds are dealt and have powerful actions attached to them. Or
players may use elves or dwarves to activate property actions or gnomes to
upgrade property actions.
3. Players leading in number of elves, dwarves, and
gnomes gain victory points during scoring rounds.
Belfort is deceptively complex looking because there are
three game boards (Calendar board, Resource board and the main Game Board), but
is quite intuitive to learn. I will briefly detail the rules; but with most
games the best way to learn to is play.
The game setup begins with five guilds placed on the
board. The different guilds increase game play variability and make new game
different. Some guilds provide additional resources other guilds increase the
amount of player interaction. Years ago when Stone Age came out we played the
hell out of it for maybe 6 months. The leather dice cup is now heavily worn.
However, Stone Age eventually felt more predictable and we felt we were on
autopilot when we played. Belfort has more choices: what and where to build.
After the guilds are placed turn order is determined and each player starts
with 1 wood, 1 stone, 1 metal and 5 Gold along with 5 property cards and 2 are
discarded. Gold is extremely important in Belfort because you will need it to
pay for the following during the game: recruiting new workers, hiring a gnome,
guild actions, purchasing more property cards and paying taxes. Advice: Don't
run out of gold.
The Round Order is as follows:
1.
Calendar Update: Move Turn Marker forward. Rounds 3, 5 and 7
(the final round) are the scoring rounds.
2.
Placement: Starting with player 1, place workers (elves and
dwarves) on the "planks." Planks are locations in the game with
specific actions and include: guilds actions, property cards with actions, turn
order location, and recruitment of additional workers. Initially, the property
card actions are unavailable and become available after building properties. If
no guild actions are available and a player does not want to take other plank
actions, the player passes and places remaining workers to collect resources on
the resource board.
3.
Collection Part 1: wood, stone, metal, gold are collected from
the resource board. These resources are used to pay the costs associated with
building properties. Additionally, if players choose to recruit new workers or
get a new turn order marker. These collection actions are always resolved in
the same particular order. Part 2:
Collect income generated from properties built. This is denoted by gold at the
top of cards and pay taxes. Taxes are determined by player's status of the
victory point track and increase with the amount of victory points. This method
of taxation reduces the run-away winner issue.
4.
Actions: Resolve Guild/Property Actions (this actions are
usually used first to get additional resources to build properties), Visit
Crazy Ord's Trading Post (once per turn exchange resources to get resource
flexibility), Build Properties (by trading in resources and place property
marker on corresponding building in a district of your choice), Build walls (a
way to put property marker on the game board to establish dominance in a
district), Build guilds (instead of players playing gold to the bank they pay
it to the guild owner; so far no one in our group has bought a guild), Hire a
Gnome (cost three gold) They are important! Gnomes are important for two
reasons there are a finite number in the game and it’s a race to purchase them.
Also, they contribute toward victory points and upgrade action/worker
productivity. It's also nice when the gnome guild is on the board. When the
gnome guild is on the board gnomes become cheaper to purchase. This is a strong
guild. Buy a Property Card (this must be your last action if taken. Buy a
property card from one of the three face up cards or take your chances by
taking one off the top of the deck.
5.
Scoring: Two ways to score establish District Majority by having
most number of properties in a district. Points are scored in a (5/3/1 pattern)
or Elf/Dwarf/Gnome Majority by having most amount of these workers and points
are scored in a (3/1 pattern). While smaller in point value the worker scoring
is very important; several of the games I've played with my group the scoring
has been very close due to workers!
Belfort is fantastic fun because of the hate play
potential. When placing properties on the game board in the districts it is
possible to both score points and piss off players by reducing their majority
in a district. Also fun is the strategy of placing workers on the resource
board. Will you maintain the most workers in an area to receive the extra
resource or will the next player place one more worker and negate the bonus
resource?
Finally, I want to mention those elusive gnomes. Besides
infesting gardens in the Harry Potter movies, the gnomes are important for
scoring rounds and because they upgrade the property cards or serve to upgrade
your elves or dwarves. Within the game there is a finite amount of them
determined by number of players. The upgrades elves or dwarves are akin to
Cities in Settlers of Catan. The upgraded workers produce twice as many
resources when collecting them. Instead of collecting 1 wood an upgraded elf
may collect 2 wood and etc. The resources are vital because they are needed for
building costs.
Thumbs
Up:
Plays 5 players
Choices: Multiple Pathways to Victory and opportunities
to hate play
Game of the Year and more fun than tossing a dwarf (but
don't tell the elf)
Thumbs
Down:
In most worker placement games, game play is clockwise
fashion. However, in Belfort turn order is assigned. If not paying attention
the next clockwise player sometimes jumps the gun and takes their turn only to
be reminded, “It’s not your turn. Look at your turn marker”
If you like flipping poker chips, flipping the circular
dwarves or elves tokens can be a mistake. The upgraded dwarf and elf tokens are
on reverse sides of the normal elf and dwarf tokens. Flipping a token
accidentally or unconsciously to the upgraded side could be construed as
cheating

Great review. Gonna have to try the game out.
ReplyDeleteThanks!
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